Moves

655 moves · power, accuracy, PP and effects datamined from v1.9. Note: PP values are RFG-rebalanced.

655
MOVETYPECLASS PWRACCPP EFFECT
Absolute Zero Void Physical 20 70 0 The user absorbs the targets thermal energy. Will freeze target.
Absorb Grass Special 20 100 12 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Absorb Energy Void Special 20 100 0 The user absorbs the targets energy. It raises the user's Attack stat.
Absorb Energy Void Special 65 100 0 The user absorbs the targets energy. It raises the user's Attack stat.
Absorb Heat Void Special 45 80 0 The target's thermal energy is absorbed. May freeze target.
Acid Poison Special 40 100 12 The foe is attacked with a spray of harsh acid. It may also lower the target's Sp. Def stat.
Acid Armor Poison Status 12 The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
Acid Spray Poison Special 40 100 12 The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat.
Acrobatics Flying Physical 55 100 12 The user nimbly strikes the foe. This attack does more damage if the user is not holding an item.
Acupressure Normal Status 12 The user applies pressure to stress points, sharply boosting one of its stats.
Aerial Ace Flying Physical 60 12 The user confounds the foe with speed, then slashes. The attack lands without fail.
Aeroblast Flying Special 100 95 5 A vortex of air is shot at the target to inflict damage. Critical hits land more easily.
After You Normal Status 12 The user helps the target and makes it use its move right after the user.
Agility Psychic Status 12 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Air Cutter Flying Special 55 95 12 The user launches razor-like wind to slash the opposing team. Critical hits land more easily.
Air Slash Flying Special 75 95 12 The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
Ally Switch Psychic Status 12 The user teleports using a strange power and switches its place with one of its allies.
Amnesia Psychic Status 12 The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Ancient Power Rock Special 60 100 5 The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Annihilation Void Special 255 100 0 The user release an emense amount of stored power that destroys anything.
Annihilation Void Special 255 80 0 The user release an emense amount of stored power that destroys anything.
Aqua Jet Water Physical 40 100 12 The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Aqua Ring Water Status 12 The user envelops itself in a veil made of water. It regains some HP on every turn.
Aqua Tail Water Physical 90 90 7 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Arm Thrust Fighting Physical 15 100 12 The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
Aromatherapy Grass Status 5 The user releases a soothing scent that heals all status problems affecting the user's party.
Aromatic Mist Fairy Status 12 The user raises the Sp. Def stat of an ally Pokémon with a mysterious aroma.
Assist Normal Status 12 The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
Assurance Dark Physical 50 100 7 If the target has already taken some damage in the same turn, this attack's power is doubled.
Astonish Ghost Physical 30 100 12 The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
Attack Order Bug Physical 90 100 12 The user calls out its underlings to pummel the target. Critical hits land more easily.
Attract Normal Status 100 12 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Aura Sphere Fighting Special 90 12 The user looses a blast of aura power from deep within its body. This move is certain to hit.
Aurora Beam Ice Special 65 100 12 The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
Autotomize Steel Status 12 The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
Avalanche Ice Physical 60 100 7 An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
Baby-Doll Eyes Fairy Status 100 12 The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.
Barrage Normal Physical 15 85 12 Round objects are hurled at the target to strike two to five times in a row.
Barrier Psychic Status 12 The user throws up a sturdy wall that sharply raises its Defense stat.
Bash Void Physical 95 80 0 An agressive ramming attack without any technique.
Baton Pass Normal Status 12 The user switches places with a party Pokémon in waiting, passing along any stat changes.
Beat Up Dark Physical 1 100 7 The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
Belch Poison Special 120 90 7 The user lets out a damaging belch on the target. The user must eat a Berry to use this move.
Belly Drum Normal Status 7 The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Bestow Normal Status 12 The user passes its held item to the target when the target isn't holding an item.
Bide Normal Physical 1 7 The user endures attacks for two turns, then strikes back to cause double the damage taken.
Bind Normal Physical 15 85 12 Things such as long bodies or tentacles are used to bind and squeeze the foe for four to five turns.
Bite Dark Physical 60 100 12 The target is bitten with viciously sharp fangs. It may make the target flinch.
Blast Burn Fire Special 150 90 5 The target is razed by a fiery explosion. The user must rest on the next turn, however.
Blaze Kick Fire Physical 85 90 7 The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn.
Blitz Void Physical 75 90 0 The user charges the target for an attack.
Blizzard Ice Special 120 70 5 A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
Block Normal Status 5 The user blocks the target's way with arms spread wide to prevent escape.
Blue Flare Fire Special 130 85 5 The user attacks by engulfing the foe in a beautiful, yet intense, blue flame. It may also burn the foe.
Body Slam Normal Physical 85 100 12 The user drops onto the target with its full body weight. It may leave the target with paralysis.
Bolt Strike Electric Physical 130 85 5 The user charges at its foe, surrounding itself with lightning. It may also leave the target paralyzed.
Bone Club Ground Physical 65 85 12 The user clubs the target with a bone. It may also make the target flinch.
Bone Rush Ground Physical 25 90 7 The user strikes the target with a hard bone two to five times in a row.
Bonemerang Ground Physical 50 90 7 The user throws the bone it holds. The bone loops to hit the target twice, coming and going.
Boomburst Normal Special 140 100 7 The user attacks everything around it with the destructive power of a terrible, explosive sound.
Bounce Flying Physical 85 85 5 The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Brave Bird Flying Physical 120 100 12 The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
Brick Break Fighting Physical 75 100 12 The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
Brine Water Special 65 100 7 If the target's HP is down to about half, this attack will hit with double the power.
Bubble Water Special 20 100 12 A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
Bubble Beam Water Special 65 100 12 A spray of bubbles is forcefully ejected at the target. It may also lower its Speed stat.
Bug Bite Bug Physical 60 100 12 The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Bug Buzz Bug Special 90 100 7 The user vibrates its wings to generate a damaging sound wave. It may also lower the target's Sp. Def stat.
Bulk Up Fighting Status 12 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
Bulldoze Ground Physical 60 100 12 The user strikes everything around it by stomping on the ground. It reduces hit Pokémon's Speed.
Bullet Punch Steel Physical 40 100 12 The user strikes the target with tough punches as fast as bullets. This move always goes first.
Bullet Seed Grass Physical 25 100 12 The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.
Burst Void Special 65 100 0 The target radiates a wave of void energy.
Calm Mind Psychic Status 12 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Camouflage Normal Status 12 The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Captivate Normal Status 100 12 If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Celebrate Normal Status 100 12 The Pokémon congratulates you on your special day!
Charge Electric Status 12 The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
Charge Beam Electric Special 50 90 7 The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
Charm Normal Status 100 12 The user charmingly gazes at the foe, making it less wary. The target's Attack is harshly lowered.
Chatter Flying Special 60 100 12 The user attacks using a sound wave based on words it has learned. It may also confuse the target.
Chip Away Normal Physical 70 100 12 Seeking an opening, the user strikes continually. The foe's stat changes don't affect the damage.
Circle Throw Fighting Physical 60 90 7 The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.
Clamp Water Physical 35 85 12 The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
Clear Smog Poison Special 50 12 The user attacks by throwing a clump of special mud. All status changes are returned to normal.
Close Combat Fighting Physical 120 100 5 The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def.
Coil Poison Status 12 The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
Comet Punch Normal Physical 18 85 12 The target is hit with a flurry of punches that strike two to five times in a row.
Confide Normal Status 12 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat.
Confuse Ray Ghost Status 100 7 The target is exposed to a sinister ray that triggers confusion.
Confusion Psychic Special 50 100 12 The target is hit by a weak telekinetic force. It may also leave the target confused.
Constrict Normal Physical 10 100 12 The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed.
Conversion Normal Status 12 The user changes its type to become the same type as one of its moves.
Conversion 2 Normal Status 12 The user changes its type to make itself resistant to the type of the attack the opponent used last.
Copycat Normal Status 12 The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Corrupt Terrain Void Status 100 0 Darkness hurts all but Shadow Pokémon for 5 turns.
Cosmic Power Psychic Status 12 The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
Cotton Guard Grass Status 7 The user protects itself by wrapping its body in soft cotton, drastically raising its Defense stat.
Cotton Spore Grass Status 100 12 The user releases cotton-like spores that cling to the foe, harshly reducing its Speed stat.
Counter Fighting Physical 1 100 12 A retaliation move that counters any physical attack, inflicting double the damage taken.
Covet Normal Physical 60 100 12 The user endearingly approaches the target, then steals the target's held item.
Crabhammer Water Physical 90 90 7 The target is hammered with a large pincer. Critical hits land more easily.
Crafty Shield Fairy Status 7 The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.
Cross Chop Fighting Physical 100 80 5 The user delivers a double chop with its forearms crossed. Critical hits land more easily.
Cross Poison Poison Physical 70 100 12 A slashing attack with a poisonous blade that may also poison the foe. Critical hits land more easily.
Crunch Dark Physical 80 100 12 The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
Crush Claw Normal Physical 75 95 7 The user slashes the target with hard and sharp claws. It may also lower the target's Defense.
Crush Grip Normal Physical 1 100 5 The target is crushed with great force. The attack is more powerful the more HP the target has left.
Curse Ghost Status 7 A move that works differently for the Ghost type than for all the other types.
Cut Normal Physical 50 95 12 The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
Dark Pulse Dark Special 80 100 12 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Dark Void Dark Status 80 7 Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
Dazzling Gleam Fairy Special 80 100 7 The user damages opposing Pokémon by emitting a powerful flash.
Defend Order Bug Status 7 The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.
Defense Curl Normal Status 12 The user curls up to conceal weak spots and raise its Defense stat.
Defog Flying Status 12 A strong wind blows away the foe's obstacles such as Light Screen. It also lowers their evasion.
Destiny Bond Ghost Status 5 When this move is used, if the user faints, the foe that landed the knockout hit also faints.
Detect Fighting Status 5 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Diamond Storm Rock Physical 100 95 5 The user whips up a storm of diamonds to damage opposing Pokémon. This may also raise the user's Defense stat.
Dig Ground Physical 80 100 7 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
Disable Normal Status 100 12 For four turns, this move prevents the target from using the move it last used.
Disarming Voice Fairy Special 40 12 Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
Discharge Electric Special 80 100 12 A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
Dive Water Physical 80 100 7 Diving on the first turn, the user rises and hits on the next turn. It can be used to dive in the ocean.
Dizzy Punch Normal Physical 70 100 7 The target is hit with rhythmically launched punches that may also leave it confused.
Doom Desire Steel Special 140 100 5 Two turns after this move is used, the user blasts the target with a concentrated bundle of light.
Double Hit Normal Physical 35 90 7 The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.
Double Kick Fighting Physical 30 100 12 The target is quickly kicked twice in succession using both feet.
Double Slap Normal Physical 15 85 7 The target is slapped repeatedly, back and forth, two to five times in a row.
Double Team Normal Status 12 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Double-Edge Normal Physical 120 100 12 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Draco Meteor Dragon Special 140 90 5 Comets are summoned down from the sky. The attack's recoil harshly reduces the user's Sp. Atk stat.
Dragon Ascent Flying Special 120 100 5 After soaring upward, the user attacks its target by dropping out of the sky at high speeds, although it lowers its own Defense and Sp. Def in the process.
Dragon Breath Dragon Special 60 100 12 The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.
Dragon Claw Dragon Physical 80 100 12 The user slashes the target with huge, sharp claws.
Dragon Dance Dragon Status 12 The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
Dragon Pulse Dragon Special 90 100 7 The target is attacked with a shock wave generated by the user's gaping mouth.
Dragon Rage Dragon Special 1 100 7 This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
Dragon Rush Dragon Physical 100 75 7 The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
Dragon Tail Dragon Physical 60 90 7 The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
Drain Punch Fighting Physical 75 100 7 An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Draining Kiss Fairy Special 50 100 7 The user steals the target's energy with a kiss. The user's HP is restored by over half of the damage taken by the target.
Dream Eater Psychic Special 100 100 12 The user eats the dreams of a sleeping foe. It absorbs half the damage caused to heal the user's HP.
Drill Peck Flying Physical 80 100 12 A corkscrewing attack with the sharp beak acting as a drill.
Drill Run Ground Physical 80 95 7 The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
Dual Chop Dragon Physical 40 90 12 The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Dynamic Punch Fighting Physical 100 50 5 The user punches the target with full, concentrated power. It confuses the target if it hits.
Earth Power Ground Special 90 100 7 The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
Earthquake Ground Physical 100 100 7 The user sets off an earthquake that strikes every Pokémon around it.
Echoed Voice Normal Special 40 100 12 The user attacks the foe with an echoing voice. If this move is used every turn, it does greater damage.
Eerie Impulse Electric Status 100 12 The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Egg Bomb Normal Physical 100 75 7 A large egg is hurled at the target with maximum force to inflict damage.
Electric Terrain Electric Status 7 The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep.
Electrify Electric Status 12 The user shoots a bolt of power at the target and changes the target's type to electric.
Electro Ball Electric Special 1 100 7 The user hurls an electric orb at the foe. It does more damage the faster the user is.
Electroweb Electric Special 55 95 12 The user captures and attacks foes by using an electric net, which lowers their Speed stat.
Embargo Dark Status 100 12 It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
Ember Fire Special 40 100 12 The target is attacked with small flames. It may also leave the target with a burn.
Encore Normal Status 100 5 The user compels the target to keep using only the move it last used for three turns.
Endeavor Normal Physical 1 100 5 An attack move that cuts down the target's HP to equal the user's HP.
Endure Normal Status 7 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Energy Ball Grass Special 80 100 7 The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
Energy Blast Void Special 95 70 0 The user launches a high energy blast.
Entrainment Normal Status 100 12 The user dances to compel the target to mimic it, making the target's Ability the same as the user's.
Eruption Fire Special 150 100 5 The user attacks in an explosive fury. The lower the user's HP, the less powerful this attack becomes.
Explosion Normal Physical 250 100 5 The user explodes to inflict damage on those around it. The user faints upon using this move.
Extrasensory Psychic Special 80 100 12 The user attacks with an odd, unseeable power. It may also make the target flinch.
Extreme Speed Normal Physical 80 100 5 The user charges the target at blinding speed. This attack always goes before any other move.
Facade Normal Physical 70 100 12 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Fairy Lock Fairy Status 7 By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.
Fairy Wind Fairy Special 40 100 12 The user stirs up a fairy wind and strikes the target with it.
Fake Out Normal Physical 40 100 7 An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Fake Tears Dark Status 100 12 The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
False Swipe Normal Physical 40 100 12 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Feather Dance Flying Status 100 12 The user covers the target's body with a mass of down that harshly lowers its Attack stat.
Feint Normal Physical 30 100 7 An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
Feint Attack Dark Physical 60 12 The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
Fell Stinger Bug Physical 35 100 12 When the user knocks out a target with this move, the user's Attack stat rises sharply.
Fiery Dance Fire Special 80 100 7 Cloaked in flames, the user dances and flaps its wings. It may also raise the user's Sp. Atk stat.
Final Gambit Fighting Special 1 100 5 The user risks all to attack the foe. The user faints but does damage equal to its HP.
Fire Blast Fire Special 120 85 5 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
Fire Fang Fire Physical 65 95 12 The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.
Fire Pledge Fire Special 50 100 7 A column of fire hits opposing Pokémon. When used with its Grass equivalent, it makes a sea of fire.
Fire Punch Fire Physical 75 100 12 The target is punched with a fiery fist. It may leave the target with a burn.
Fire Spin Fire Special 35 85 12 The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
Fission Steel Status 100 7 The user undergoes nuclear fission. Will cause ionization.
Fissure Ground Physical 1 30 5 The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.
Flail Normal Physical 1 100 12 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Flame Burst Fire Special 70 100 12 The user attacks the foe with a bursting flame. It also damages Pokémon next to the target.
Flame Charge Fire Physical 50 100 12 The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
Flame Wheel Fire Physical 60 100 12 The user cloaks itself in fire and charges at the target. It may also leave the target with a burn.
Flamethrower Fire Special 95 100 12 The target is scorched with an intense blast of fire. It may also leave the target with a burn.
Flare Blitz Fire Physical 120 100 12 The user cloaks itself in fire and charges at the foe. The user also takes damage and may burn the target.
Flash Normal Status 100 12 The user flashes a light that cuts the target's accuracy. It can also be used to illuminate caves.
Flash Cannon Steel Special 80 100 7 The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
Flatter Dark Status 100 12 Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat.
Fling Dark Physical 1 100 7 The user flings its held item at the target to attack. Its power and effects depend on the item.
Flower Shield Fairy Status 7 The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power.
Fly Flying Physical 90 95 12 The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
Flying Press Fighting Physical 80 95 7 The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
Focus Blast Fighting Special 120 70 5 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
Focus Energy Normal Status 12 The user takes a deep breath and focuses so that critical hits land more easily.
Focus Punch Fighting Physical 150 100 12 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Follow Me Normal Status 12 The user draws attention to itself, making all targets take aim only at the user.
Force Palm Fighting Physical 60 100 7 The target is attacked with a shock wave. It may also leave the target with paralysis.
Foresight Normal Status 12 Enables the user to hit a Ghost type with any kind of move. It also enables the user to hit an evasive foe.
Forest's Curse Grass Status 12 The user puts a forest curse on the target. Afflicted targets are now Grass type as well.
Foul Fumigation Poison Special 100 100 7 A move that releases an foul gas after the user turns around. The gas will badly posion.
Foul Play Dark Physical 95 100 12 The user turns the foe's power against it. It does more damage the higher the target's Attack stat.
Freeze Shock Ice Physical 140 90 5 On the second turn, the user hits the foe with electrically charged ice. It may also paralyze the foe.
Freeze-Dry Ice Special 70 100 12 The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
Frenzy Plant Grass Special 150 90 5 The user slams the target with an enormous tree. The user can't move on the next turn.
Frost Breath Ice Special 40 90 7 The user blows a cold breath on the target. This attack always results in a critical hit.
Frustration Normal Physical 1 100 12 A full-power attack that grows more powerful the less the user likes its Trainer.
Fury Attack Normal Physical 15 85 12 The target is jabbed repeatedly with a horn or beak two to five times in a row.
Fury Cutter Bug Physical 20 95 12 The target is slashed with scythes or claws. Its power increases if it hits in succession.
Fury Swipes Normal Physical 18 80 12 The target is raked with sharp claws or scythes for two to five times in quick succession.
Fusion Bolt Electric Physical 100 100 5 The user throws down a giant thunderbolt. It does more damage if influenced by an enormous flame.
Fusion Flare Fire Special 100 100 5 The user brings down a giant flame. It does more damage if influenced by an enormous thunderbolt.
Future Sight Psychic Special 100 100 7 Two turns after this move is used, a hunk of psychic energy attacks the target.
Gastro Acid Poison Status 100 7 The user hurls up its stomach acids on the foe. The fluid negates the effect of the target's Ability.
Gear Grind Steel Physical 50 85 12 The user attacks by throwing two steel gears at its target.
Geomancy Fairy Status 7 The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.
Giga Drain Grass Special 75 100 7 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Giga Impact Normal Physical 150 90 5 The user charges at the target using every bit of its power. The user must rest on the next turn.
Glaciate Ice Special 65 95 7 The user attacks by blowing freezing cold air at the foe. This attack reduces the targets' Speed stat.
Glare Normal Status 90 12 The user intimidates the target with the pattern on its belly to cause paralysis.
Grass Knot Grass Special 1 100 12 The user snares the target with grass and trips it. The heavier the target, the greater the damage.
Grass Pledge Grass Special 50 100 7 A column of grass hits the foes. When used with its water equivalent, it creates a vast swamp.
Grass Whistle Grass Status 55 12 The user plays a pleasant melody that lulls the target into a deep sleep.
Grassy Terrain Grass Status 7 The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.
Gravity Psychic Status 5 Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Growl Normal Status 100 12 The user growls in an endearing way, making the foe less wary. The foe's Attack stat is lowered.
Growth Normal Status 12 The user's body grows all at once, raising the Atk and Sp. Atk stats.
Grudge Ghost Status 5 If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out.
Guard Split Psychic Status 7 The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's.
Guard Swap Psychic Status 7 The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.
Guillotine Normal Physical 1 30 5 A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.
Gunk Shot Poison Physical 120 70 5 The user shoots filthy garbage at the target to attack. It may also poison the target.
Gust Flying Special 40 100 12 A gust of wind is whipped up by wings and launched at the target to inflict damage.
Gyro Ball Steel Physical 1 100 5 The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
Hail Ice Status 7 The user summons a hail storm lasting five turns. It damages all Pokémon except the Ice type.
Hammer Arm Fighting Physical 100 90 7 The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
Happy Hour Normal Status 12 Using Happy Hour doubles the amount of prize money received after battle.
Harden Normal Status 12 The user stiffens all the muscles in its body to raise its Defense stat.
Haze Ice Status 12 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Head Charge Normal Physical 120 100 12 The user charges its head into the foe, using its powerful guard hair. The user also takes damage.
Head Smash Rock Physical 150 80 5 The user attacks the foe with a hazardous, full-power headbutt. The user also takes terrible damage.
Headbutt Normal Physical 70 100 12 The user sticks out its head and attacks by charging into the foe. It may also make the target flinch.
Heal Bell Normal Status 5 The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Heal Block Psychic Status 100 12 For five turns, the foe is prevented from using any moves, Abilities, or held items that recover HP.
Heal Order Bug Status 7 The user calls out its underlings to heal it. The user regains up to half of its max HP.
Heal Pulse Psychic Status 7 The user emits a healing pulse which restores the target's HP by up to half of its max HP.
Healing Wish Psychic Status 7 The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
Heart Stamp Psychic Physical 60 100 12 The user unleashes a vicious blow after its cute act makes the foe less wary. It may also cause flinching.
Heart Swap Psychic Status 7 The user employs its psychic power to switch stat changes with the target.
Heat Crash Fire Physical 1 100 7 The user slams the foe with its flaming body. The heavier the user is, the greater the damage.
Heat Wave Fire Special 100 90 7 The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.
Heavy Slam Steel Physical 1 100 7 The user slams into the foe with its heavy body. The heavier the user, the greater the damage.
Helping Hand Normal Status 12 The user assists an ally by boosting the power of its attack.
Hex Ghost Special 50 100 7 This relentless attack does massive damage to a target affected by status problems.
Hidden Power Normal Special 1 100 12 A unique attack that varies in type and intensity depending on the Pokémon using it.
High Jump Kick Fighting Physical 130 90 7 The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Hold Back Normal Physical 40 100 12 The user holds back when it attacks and the target is left with at least 1 HP.
Hold Hands Normal Status 12 The user and an ally hold hands. This makes them very happy.
Hone Claws Dark Status 12 The user sharpens its claws to boost its Attack stat and accuracy.
Horn Attack Normal Physical 65 100 12 The target is jabbed with a sharply pointed horn to inflict damage.
Horn Drill Normal Physical 1 30 5 The user stabs the foe with a horn that rotates like a drill. If it hits, the target faints instantly.
Horn Leech Grass Physical 75 100 7 The user drains the foe's energy with its horns. The user's HP is restored by half the damage inflicted.
Howl Normal Status 12 The user howls loudly to raise its spirit, boosting its Attack stat.
Hurricane Flying Special 120 70 7 The user wraps its foe in a fierce wind that flies up into the sky. It may also confuse the foe.
Hydro Cannon Water Special 150 90 5 The target is hit with a watery blast. The user must rest on the next turn, however.
Hydro Pump Water Special 120 80 5 The target is blasted by a huge volume of water launched under great pressure.
Hyper Beam Normal Special 150 90 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Hyper Fang Normal Physical 80 90 12 The user bites hard on the target with its sharp front fangs. It may also make the target flinch.
Hyper Voice Normal Special 90 100 7 The user lets loose a horribly echoing shout with the power to inflict damage.
Hyperspace Fury Dark Special 100 5 Ignores the effects of Protect, Detect, King's Shield, Spiky Shield, and Mat Block. Lowers user's Defense by 1 stage.
Hyperspace Hole Psychic Special 80 5 Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using Protect or Detect.
Hypnosis Psychic Status 60 12 The user employs hypnotic suggestion to make the target fall into a deep sleep.
Ice Ball Ice Physical 30 90 12 The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Ice Beam Ice Special 95 100 7 The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
Ice Burn Ice Special 140 90 5 On the second turn, an ultracold, freezing wind surrounds the foe. This may leave it with a burn.
Ice Fang Ice Physical 65 95 12 The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
Ice Punch Ice Physical 75 100 12 The target is punched with an icy fist. It may also leave the target frozen.
Ice Shard Ice Physical 40 100 12 The user flash freezes chunks of ice and hurls them at the target. This move always goes first.
Icicle Crash Ice Physical 85 90 7 The user attacks by harshly dropping an icicle onto the foe. It may also make the target flinch.
Icicle Spear Ice Physical 25 100 12 The user launches sharp icicles at the target. It strikes two to five times in a row.
Icy Wind Ice Special 55 95 12 The user attacks with a gust of chilled air. It also lowers the targets' Speed stat.
Imprison Psychic Status 7 If the foe knows any move also known by the user, the foe is prevented from using it.
Incinerate Fire Special 30 100 12 The user attacks the foe with fire. If the target is holding a Berry, it becomes burnt up and unusable.
Inferno Fire Special 100 50 5 The user attacks by engulfing the target in an intense fire. It leaves the target with a burn.
Infestation Bug Physical 20 100 12 The target is infested and attacked for four to five turns. The target can't flee during this time.
Ingrain Grass Status 12 The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
Ion Deluge Electric Status 12 The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
Iron Defense Steel Status 12 The user hardens its body's surface like iron, sharply raising its Defense stat.
Iron Head Steel Physical 80 100 12 The foe slams the target with its steel-hard head. It may also make the target flinch.
Iron Tail Steel Physical 100 75 12 The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Jab Void Physical 55 100 0 The user attempts to jab at the target.
Judgment Normal Special 100 100 7 The user releases countless shots of light. Its type varies with the kind of Plate the user is holding.
Jump Kick Fighting Physical 100 95 7 The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
Karate Chop Fighting Physical 50 100 12 The target is attacked with a sharp chop. Critical hits land more easily.
Kinesis Psychic Status 80 12 The user distracts the target by bending a spoon. It lowers the target's accuracy.
King's Shield Steel Status 7 The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact.
Knock Off Dark Physical 20 100 12 The user slaps down the target's held item, preventing that item from being used in the battle.
Land's Wrath Ground Physical 90 100 7 The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.
Last Resort Normal Physical 140 100 5 This move can be used only after the user has used all the other moves it knows in the battle.
Lava Plume Fire Special 80 100 12 An inferno of scarlet flames torches everything around the user. It may leave targets with a burn.
Leaf Blade Grass Physical 90 100 12 The user handles a sharp leaf like a sword and attacks by slashing. It has a high critical-hit ratio.
Leaf Storm Grass Special 140 90 5 A storm of sharp is whipped up. The attack's recoil harshly reduces the user's Sp. Atk stat.
Leaf Tornado Grass Special 65 90 7 The user attacks its foe by encircling it in sharp leaves. This attack may also lower the foe's accuracy.
Leech Life Bug Physical 20 100 12 The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
Leech Seed Grass Status 90 7 A seed is planted on the target. It steals some HP from the target every turn.
Leer Normal Status 100 12 The user gains an intimidating leer with sharp eyes. The target's Defense stat is reduced.
Lethal Punch Void Physical 130 100 0 The user throws a devastating much that deals massive damage.
Lick Ghost Physical 20 100 12 The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.
Light of Ruin Fairy Special 140 90 5 Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot.
Light Screen Psychic Status 12 A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Lock-On Normal Status 5 The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
Lovely Kiss Normal Status 75 7 With a scary face, the user tries to force a kiss on the target. If it suceeds, the target falls asleep.
Low Kick Fighting Physical 1 100 12 A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Low Sweep Fighting Physical 60 100 12 The user attacks the target's legs swiftly, reducing the target's Speed stat.
Lucky Chant Normal Status 12 The user chants an incantation toward the sky, preventing the foe from landing critical hits.
Lunar Dance Psychic Status 7 The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.
Luster Purge Psychic Special 70 100 5 The user lets loose a damaging burst of light. It may also reduce the target's Sp. Def stat.
Mach Punch Fighting Physical 40 100 12 The user throws a punch at blinding speed. It is certain to strike first.
Magic Coat Psychic Status 12 A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Magic Room Psychic Status 7 The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Magical Leaf Grass Special 60 12 The user scatters curious leaves that chase the target. This attack will not miss.
Magma Storm Fire Special 120 75 5 The target becomes trapped within a maelstrom of fire that rages for four to five turns.
Magnet Bomb Steel Physical 60 12 The user launches steel bombs that stick to the target. This attack will not miss.
Magnet Rise Electric Status 7 The user levitates using electrically generated magnetism for five turns.
Magnetic Flux Electric Status 12 The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
Magnitude Ground Physical 1 100 12 The user looses a ground-shaking quake affecting everyone around the user. Its power varies.
Mat Block Fighting Status 7 Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
Me First Normal Status 12 The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
Mean Look Normal Status 5 The user pins the target with a dark, arresting look. The target becomes unable to flee.
Meditate Psychic Status 12 The user meditates to awaken the power deep within its body and raise its Attack stat.
Mega Drain Grass Special 40 100 12 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Mega Kick Normal Physical 120 75 5 The target is attacked by a kick launched with muscle-packed power.
Mega Punch Normal Physical 80 85 12 The target is slugged by a punch thrown with muscle-packed power.
Megahorn Bug Physical 120 85 7 Using its tough and impressive horn, the user rams into the target with no letup.
Memento Dark Status 100 7 The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.
Metal Burst Steel Physical 1 100 7 The user retaliates with much greater power against the target that last inflicted damage on it.
Metal Claw Steel Physical 50 95 12 The target is raked with steel claws. It may also raise the user's Attack stat.
Metal Sound Steel Status 85 12 A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
Meteor Mash Steel Physical 100 85 7 The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack.
Metronome Normal Status 7 The user waggles a finger and stimulates its brain into randomly using nearly any move.
Milk Drink Normal Status 7 The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.
Mimic Normal Status 7 The user copies the move last used by the foe. The move can be used until the user is switched out.
Mind Reader Normal Status 5 The user senses the foe's movements with its mind to ensure its next attack does not miss the foe.
Minimize Normal Status 12 The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
Miracle Eye Psychic Status 12 Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe.
Mirror Coat Psychic Special 1 100 12 A retaliation move that counters any special attack, inflicting double the damage taken.
Mirror Move Flying Status 12 The user counters the target by mimicking the target's last move.
Mirror Shot Steel Special 65 85 7 The user looses a flash of energy from its polished body. It may also lower the target's accuracy.
Mist Ice Status 12 The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
Mist Ball Psychic Special 70 100 5 A mistlike flurry of down envelops and damages the target. It may also lower the target's Sp. Atk.
Misty Terrain Fairy Status 7 The user covers the ground under everyone's feet with mist for five turns. This protects Pokémon on the ground from status conditions.
Moonblast Fairy Special 95 100 12 Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
Moonlight Normal Status 5 The user restores its own HP. The amount of HP regained varies with the weather.
Morning Sun Normal Status 5 The user restores its own HP. The amount of HP regained varies with the weather.
Mud Bomb Ground Special 65 85 10 The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
Mud Shot Ground Special 55 95 12 The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed.
Mud Sport Ground Status 12 The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
Mud-Slap Ground Special 20 100 7 The user hurls mud in the target's face to inflict damage and lower its accuracy.
Muddy Water Water Special 95 85 7 The user attacks by shooting muddy water at the opposing team. It may also lower the target's accuracy.
Mystical Fire Fire Special 65 100 7 The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
Nasty Plot Dark Status 12 The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Natural Gift Normal Physical 1 100 12 The user draws power to attack by using its held Berry. The Berry determines its type and power.
Nature Power Normal Status 12 An attack that makes use of nature's power. Its effects vary depending on the user's environment.
Needle Arm Grass Physical 60 100 12 The user attacks by wildly swinging its thorny arms. It may also make the target flinch.
Neural Overwhelm Void Status 90 0 The user overwhelms the target's senses with excessive energy.
Night Daze Dark Special 85 95 7 The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy.
Night Shade Ghost Special 1 100 12 The user makes the foe see a frightening mirage. It inflicts damage matching the user's level.
Night Slash Dark Physical 70 100 12 The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Nightmare Ghost Status 100 12 A sleeping target sees a nightmare that inflicts some damage every turn.
Noble Roar Normal Status 100 12 Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
Nuzzle Electric Physical 20 100 12 The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Oblivion Wing Flying Special 80 100 7 The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target.
Octazooka Water Special 65 85 7 The user attacks by spraying ink in the foe's face or eyes. It may also lower the target's accuracy.
Odor Sleuth Normal Status 12 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Ominous Wind Ghost Special 60 100 5 The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
Origin Pulse Water Special 120 85 7 The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.
Outrage Dragon Physical 120 100 7 The user rampages and attacks for two to three turns. It then becomes confused, however.
Overheat Fire Special 140 90 5 The user attacks the target at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
Pain Split Normal Status 12 The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Parabolic Charge Electric Special 50 100 12 The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
Parting Shot Dark Status 100 12 With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon.
Pay Day Normal Physical 40 100 12 Numerous coins are hurled at the target to inflict damage. Money is earned after battle.
Payback Dark Physical 50 100 7 If the user moves after the target, this attack's power will be doubled.
Peck Flying Physical 35 100 12 The target is jabbed with a sharply pointed beak or horn.
Perish Song Normal Status 5 Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Petal Blizzard Grass Special 90 100 12 The user stirs up a violent petal blizzard and attacks everything around it.
Petal Dance Grass Special 120 100 7 The user attacks by scattering petals for two to three turns. The user then becomes confused.
Phantom Force Ghost Physical 90 100 7 The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
Pin Missile Bug Physical 14 85 12 Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Play Nice Normal Status 12 The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
Play Rough Fairy Physical 90 90 7 The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
Pluck Flying Physical 60 100 12 The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
Poison Fang Poison Physical 50 100 12 The user bites the target with toxic fangs. It may also leave the target badly poisoned.
Poison Gas Poison Status 80 12 A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit.
Poison Jab Poison Physical 80 100 12 The target is stabbed with a tentacle or arm seeped with poison. It may also poison the target.
Poison Powder Poison Status 75 12 The user scatters a cloud of poisonous dust on the target. It may poison the target.
Poison Sting Poison Physical 15 100 12 The user stabs the target with a poisonous stinger. This may also poison the target.
Poison Tail Poison Physical 50 100 12 The user hits the target with its tail. It may also poison the target. Critical hits land more easily.
Pound Normal Physical 40 100 12 The target is physically pounded with a long tail or a foreleg, etc.
Powder Bug Status 100 7 The user covers the target in a powder that explodes and damages the target if it uses a Fire-type move.
Powder Snow Ice Special 40 100 12 The user attacks with a chilling gust of powdery snow. It may also freeze the targets.
Power Gem Rock Special 70 100 12 The user attacks with a ray of light that sparkles as if it were made of gemstones.
Power Split Psychic Status 7 The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's.
Power Swap Psychic Status 7 The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.
Power Trick Psychic Status 7 The user employs its psychic power to switch its Attack with its Defense stat.
Power Whip Grass Physical 120 85 7 The user violently whirls its vines or tentacles to harshly lash the target.
Power-Up Punch Fighting Physical 40 100 12 Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Precipice Blades Ground Physical 120 85 7 The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.
Present Normal Physical 1 90 12 The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
Pressurization Void Status 100 0 The user pressures the target, lowering it's defenses.
Protect Normal Status 7 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Psybeam Psychic Special 65 100 12 The target is attacked with a peculiar ray. It may also cause confusion.
Psych Up Normal Status 7 The user hypnotizes itself into copying any stat change made by the target.
Psychic Psychic Special 90 100 7 The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
Psycho Boost Psychic Special 140 90 5 The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
Psycho Cut Psychic Physical 70 100 12 The user tears at the target with blades formed by psychic power. Critical hits land more easily.
Psycho Shift Psychic Status 90 7 Using its psychic power of suggestion, the user transfers its status problems to the target.
Psyshock Psychic Special 80 100 10 The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Psystrike Psychic Special 100 100 10 The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Psywave Psychic Special 1 80 12 The target is attacked with an odd psychic wave. The attack varies in intensity.
Punishment Dark Physical 1 100 5 This attack's power increases the more the target has powered up with stat changes.
Pursuit Dark Physical 40 100 12 An attack move that inflicts double damage if used on a target that is switching out of battle.
Quash Dark Status 100 12 The user suppresses the target and makes its move go last.
Quick Attack Normal Physical 40 100 12 The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Quick Guard Fighting Status 12 The user protects itself and its allies from priority moves. If may fail if used in succession.
Quiver Dance Bug Status 12 The user performs a beautiful dance. It boosts the user's Sp. Atk, Sp. Def, and Speed stats.
Rage Normal Physical 20 100 12 As long as this move is in use, the user's Attack rises each time the user is hit in battle.
Rage Powder Bug Status 12 The user scatters irritating powder to draw attention to itself. Opponents aim only at the user.
Rain Dance Water Status 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Rapid Spin Normal Physical 20 100 12 A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Razor Leaf Grass Physical 55 95 12 Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.
Razor Shell Water Physical 75 95 7 The user cuts the foe with sharp shells. It may also lower the target's Defense stat.
Razor Wind Normal Special 80 100 7 A two-turn attack. Blades of wind hit the foe on the second turn. Critical hits land more easily.
Reckless Fury Void Physical 100 60 0 The target attacks recklessly and takes damage from it's own energy.
Recover Normal Status 7 Restoring its own cells, the user restores its own HP by half of its max HP.
Recycle Normal Status 7 The user recycles a held item that has been used in battle so it can be used again.
Reflect Psychic Status 12 A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Reflect Type Normal Status 12 The user reflects the target's type, making it the same type as the target.
Refresh Normal Status 12 The user rests to cure itself of a poisoning, burn, or paralysis.
Relic Song Normal Special 75 100 7 An ancient song appeals to the hearts of those listening. It may also induce sleep.
Rest Psychic Status 7 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
Retaliate Normal Physical 70 100 5 Gets revenge for a fainted ally. If an ally fainted in the last turn, this attack's damage increases.
Return Normal Physical 1 100 12 A full-power attack that grows more powerful the more the user likes its Trainer.
Revenge Fighting Physical 60 100 7 An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
Reversal Fighting Physical 1 100 12 An all-out attack that becomes more powerful the less HP the user has.
Roar Normal Status 100 12 The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
Roar of Time Dragon Special 150 90 5 The user blasts the target with power that distorts even time. The user must rest on the next turn.
Rock Blast Rock Physical 25 90 7 The user hurls hard rocks at the target. Two to five rocks are launched in quick succession.
Rock Climb Normal Physical 90 85 12 The user attacks the target by smashing into it with incredible force. It may also confuse the target.
Rock Polish Rock Status 12 The user polishes its body to reduce drag. It can sharply raise the Speed stat.
Rock Slide Rock Physical 75 90 7 Large boulders are hurled at the foes to inflict damage. It may also make the targets flinch.
Rock Smash Fighting Physical 40 100 12 The user attacks with a punch that can shatter a rock. It may also lower the foe's Defense stat.
Rock Throw Rock Physical 50 90 12 The user picks up and throws a small rock at the target to attack.
Rock Tomb Rock Physical 50 80 7 Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
Rock Wrecker Rock Physical 150 90 5 The user launches a huge boulder at the target to attack. It must rest on the next turn, however.
Role Play Psychic Status 7 The user mimics the target completely, copying the target's natural Ability.
Rolling Kick Fighting Physical 60 85 12 The user lashes out with a quick, spinning kick. It may also make the target flinch.
Rollout Rock Physical 30 90 12 The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Roost Flying Status 5 The user lands and rests its body. It restores the user's HP by up to half of its max HP.
Rototiller Ground Status 7 Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.
Round Normal Special 60 100 12 The user attacks with a song. Others can join in the Round and make the attack do greater damage.
Rushdown Void Physical 65 100 0 The user rushes the target for an attack.
Sacred Fire Fire Physical 100 95 5 The target is razed with a mystical fire of great intensity. It may also leave the target with a burn.
Sacred Sword Fighting Physical 90 100 12 The user attacks by slicing with its long horns. The target's stat changes don't affect the damage.
Safeguard Normal Status 12 The user creates a protective field that prevents status problems for five turns.
Sand Attack Ground Status 100 12 Sand is hurled in the target's face, reducing its accuracy.
Sand Tomb Ground Physical 35 85 12 The user traps the target inside a harshly raging sandstorm for four to five turns.
Sandstorm Rock Status 7 Summons a five-turn sandstorm to hurt all combatants except the Rock, Ground, and Steel types.
Scald Water Special 80 100 12 The user shoots boiling hot water at its target. It may also leave the target with a burn.
Scary Face Normal Status 100 7 The user frightens the target with a scary face to harshly reduce its Speed stat.
Scratch Normal Physical 40 100 12 Hard, pointed, and sharp claws rake the target to inflict damage.
Screech Normal Status 85 12 An earsplitting screech harshly reduces the target's Defense stat.
Searing Shot Fire Special 100 100 5 An inferno of scarlet flames torches everything around the user. It may leave the foe with a burn.
Secret Power Normal Physical 70 100 12 The user attacks with a secret power. Its added effects vary depending on the user's environment.
Secret Sword Fighting Special 85 100 7 The user cuts with its long horn. The odd power contained in it does physical damage to the foe.
Seed Bomb Grass Physical 80 100 12 The user slams a barrage of hard-shelled seeds down on the target from above.
Seed Flare Grass Special 120 85 5 The user generates a shock wave from within its body. It may harshly lower the target's Sp. Def.
Seismic Toss Fighting Physical 1 100 12 The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Self-Destruct Normal Physical 200 100 5 The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
Serious Strike Fighting Physical 160 90 5 The user launches a powerful punch with a high crit rate. The next turn it must rest.
Shadow Ball Ghost Special 80 100 12 The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
Shadow Claw Ghost Physical 70 100 12 The user slashes with a sharp claw made from shadows. Critical hits land more easily.
Shadow Force Ghost Physical 120 100 5 The user disappears, then strikes the foe on the second turn. It hits even if the foe protects itself.
Shadow Punch Ghost Physical 60 12 The user throws a punch from the shadows. The punch lands without fail.
Shadow Sneak Ghost Physical 40 100 12 The user extends its shadow and attacks the target from behind. This move always goes first.
Sharpen Normal Status 12 The user reduces its polygon count to make itself more jagged, raising the Attack stat.
Sheer Cold Ice Special 1 30 5 The foe is attacked with a blast of absolute-zero cold. The target instantly faints if it hits.
Shell Smash Normal Status 12 The user breaks its shell, lowering its defenses but sharply raising attacking and Speed stats.
Shift Gear Steel Status 7 The user rotates its gears, raising its Attack and sharply raising its Speed.
Shock Antenna Electric Physical 100 70 5 The user charges its antenna and uses them to deliver an electric shock. May paralyze the target.
Shock Wave Electric Special 60 12 The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Shrapnel Shot Steel Special 120 70 5 An explosion shot of steel that scatters. It may harshly lower the target's Sp. Def.
Signal Beam Bug Special 75 100 12 The user attacks with a sinister beam of light. It may also confuse the target.
Silver Wind Bug Special 60 100 5 The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
Simple Beam Normal Status 100 12 The user's mysterious psychic wave changes the target's Ability to Simple.
Sing Normal Status 55 12 A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
Sketch Normal Status 1 It enables the user to permanently learn the move last used by the foe. Once used, Sketch disappears.
Skill Swap Psychic Status 7 The user employs its psychic power to exchange Abilities with the target.
Skull Bash Normal Physical 100 100 12 The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
Sky Attack Flying Physical 140 90 5 A second-turn attack move where critical hits land more easily. It may also make the target flinch.
Sky Drop Flying Physical 60 100 7 The user takes the foe into the sky, then drops it on the next turn. The foe cannot attack while airborne.
Sky Uppercut Fighting Physical 85 90 12 The user attacks the target with an uppercut thrown skyward with force.
Slack Off Normal Status 7 The user slacks off, restoring its own HP by up to half of its maximum HP.
Slam Normal Physical 80 75 12 The target is slammed with a long tail, vines, etc., to inflict damage.
Slash Normal Physical 70 100 12 The target is attacked with a slash of claws or blades. Critical hits land more easily.
Sleep Powder Grass Status 75 12 The user scatters a big cloud of sleep-inducing dust around the target.
Sleep Talk Normal Status 7 While it is asleep, the user randomly uses one of the moves it knows.
Sludge Poison Special 65 100 12 Unsanitary sludge is hurled at the target. It may also poison the target.
Sludge Bomb Poison Special 90 100 7 Unsanitary sludge is hurled at the target. It may also poison the target.
Sludge Wave Poison Special 95 100 7 It swamps the area around the user with a giant sludge wave. It may also poison those hit.
Smack Down Rock Physical 50 100 12 The user throws a stone or projectile to attack. A flying Pokémon will fall to the ground when hit.
Smelling Salts Normal Physical 60 100 7 This attack inflicts double damage on a paralyzed foe. It also cures the target's paralysis, however.
Smog Poison Special 20 70 12 The target is attacked with a discharge of filthy gases. It may also poison the target.
Smokescreen Normal Status 100 12 The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy.
Snarl Dark Special 55 95 12 The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
Snatch Dark Status 7 The user steals the effects of any healing or stat-changing move the foe attempts to use.
Snore Normal Special 40 100 12 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Soak Water Status 100 12 The user shoots a torrent of water at the target and changes the target's type to Water.
Soft-Boiled Normal Status 7 The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.
Solar Beam Grass Special 120 100 5 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
Sonic Boom Normal Special 1 90 12 The target is hit with a destructive shock wave that always inflicts 20 HP damage.
Spacial Rend Dragon Special 100 95 5 The user tears the target along with the space around it. Critical hits land more easily.
Spark Electric Physical 65 100 12 The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
Spider Web Bug Status 7 The user ensnares the target with thin, gooey silk so it can't flee from battle.
Spike Cannon Normal Physical 20 100 12 Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Spikes Ground Status 12 The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle.
Spiky Shield Grass Status 7 In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact.
Spit Up Normal Special 1 100 7 The power stored using the move Stockpile is released all at once in an attack.
Spite Ghost Status 100 7 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Splash Normal Status 12 The user just flops and splashes around to no effect at all...
Spore Grass Status 100 12 The user scatters bursts of spores that induce sleep.
Stealth Rock Rock Status 12 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
Steam Eruption Water Special 110 95 5 The user immerses the target in superheated steam. This may also leave the target with a burn.
Steamroller Bug Physical 65 100 12 The user crushes its foes by rolling over them. This attack may make the target flinch.
Steel Wing Steel Physical 70 90 12 The target is hit with wings of steel. It may also raise the user's Defense stat.
Sticky Web Bug Status 12 The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle.
Stockpile Normal Status 12 The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
Stomp Normal Physical 65 100 12 The target is stomped with a big foot. It may also make the target flinch.
Stone Edge Rock Physical 100 80 5 The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
Stored Power Psychic Special 1 100 7 The user attacks with stored power. The more the user's stats are raised, the greater the damage.
Storm Throw Fighting Physical 40 100 7 The user strikes the target with a fierce blow. This attack always results in a critical hit.
Strength Normal Physical 80 100 12 The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
String Shot Bug Status 95 15 The foe is bound with silk blown from the user's mouth. This silk reduces the target's Speed.
Struggle Normal Physical 50 1 An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.
Struggle Bug Bug Special 30 100 12 While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.
Stun Spore Grass Status 75 12 The user scatters a cloud of paralyzing powder. It may leave the target with paralysis.
Submission Fighting Physical 80 80 12 The user grabs the target and recklessly dives for the ground. It also hurts the user slightly.
Substitute Normal Status 7 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Sucker Punch Dark Physical 80 100 5 This move enables the user to attack first. It fails if the target is not readying an attack, however.
Sunny Day Fire Status 5 The user intensifies the sun for five turns, powering up Fire-type moves.
Super Fang Normal Physical 1 90 7 The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half.
Superpower Fighting Physical 120 100 5 The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Supersonic Normal Status 55 12 The user generates odd sound waves from its body. It may confuse the target.
Surf Water Special 95 100 12 It swamps the area around the user with a giant wave. It can also be used for crossing water.
Swagger Normal Status 90 12 The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
Swallow Normal Status 7 The power stored using the move Stockpile is absorbed by the user to heal its HP.
Sweet Kiss Normal Status 75 7 The user kisses the target with a sweet, angelic cuteness that causes confusion.
Sweet Scent Normal Status 100 12 A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
Swift Normal Special 60 12 Star-shaped rays are shot at the opposing team. This attack never misses.
Switcheroo Dark Status 100 7 The user trades held items with the target faster than the eye can follow.
Swords Dance Normal Status 12 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
Synchronoise Psychic Special 70 100 12 Using an odd shock wave, the user damages any Pokémon of the same type as the user.
Synthesis Grass Status 5 The user restores its own HP. The amount of HP regained varies with the weather.
Tackle Normal Physical 50 100 12 A physical attack in which the user charges and slams into the target with its whole body.
Tail Glow Bug Status 12 The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.
Tail Slap Normal Physical 25 85 7 The user attacks by striking the target with its hard tail. It hits the Pokémon two to five times in a row.
Tail Whip Normal Status 100 12 The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Tailwind Flying Status 12 The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
Take Down Normal Physical 90 85 12 A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
Taunt Dark Status 100 12 The target is taunted into a rage that allows it to use only attack moves for three turns.
Techno Blast Normal Special 85 100 5 The user fires a beam of light at its target. The type changes depending on the Drive the user holds.
Teeter Dance Normal Status 100 12 The user performs a wobbly dance that confuses the Pokémon around it.
Telekinesis Psychic Status 12 The user makes the target float with its psychic power. The target is easier to hit for three turns.
Teleport Psychic Status 12 Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
Thief Dark Physical 40 100 7 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
Thousand Arrows Ground Physical 90 100 7 This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.
Thousand Waves Ground Physical 90 100 7 The user attacks with a wave that crawls along the ground. Those hit can't flee from battle.
Thrash Normal Physical 120 100 7 The user rampages and attacks for two to three turns. It then becomes confused, however.
Thunder Electric Special 120 70 7 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
Thunder Fang Electric Physical 65 95 12 The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
Thunder Punch Electric Physical 75 100 12 The target is punched with an electrified fist. It may also leave the target with paralysis.
Thunder Shock Electric Special 40 100 12 A jolt of electricity is hurled at the foe to inflict damage. It may also leave the target with paralysis.
Thunder Wave Electric Status 100 12 A weak electric charge is launched at the target. It causes paralysis if it hits.
Thunderbolt Electric Special 95 100 12 A strong electric blast is loosed at the target. It may also leave the target with paralysis.
Tickle Normal Status 100 12 The user tickles the target into laughing, reducing its Attack and Defense stats.
Topsy-Turvy Dark Status 100 12 All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
Torment Dark Status 100 12 The user torments and enrages the foe, making it incapable of using the same move twice in a row.
Toxic Poison Status 90 7 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Toxic Spikes Poison Status 12 The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle.
Transform Normal Status 7 The user transforms into a copy of the target right down to having the same move set.
Tri Attack Normal Special 80 100 7 The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target.
Trick Psychic Status 100 7 The user catches the target off guard and swaps its held item with its own.
Trick Room Psychic Status 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Trick-or-Treat Ghost Status 100 12 The user takes the target trick-or-treating. This adds Ghost type to the target's type.
Triple Kick Fighting Physical 10 90 7 A consecutive three-kick attack that becomes more powerful with each successive hit.
Trump Card Normal Special 1 5 The fewer PP this move has, the greater its attack power.
Twineedle Bug Physical 25 100 12 The foe is stabbed twice by a pair of stingers. It may also poison the target.
Twister Dragon Special 40 100 12 The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
U-turn Bug Physical 70 100 12 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Uproar Normal Special 90 100 7 The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
V-create Fire Physical 180 95 5 With a fiery forehead, the user hurls itself at the foe. It lowers the user's Defense, Sp. Def, and Speed.
Vacuum Wave Fighting Special 40 100 12 The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Venom Drench Poison Status 100 12 Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.
Venoshock Poison Special 65 100 7 The user drenches the foe in a special poisonous liquid. Its power doubles if the target is poisoned.
Vice Grip Normal Physical 55 100 12 The target is gripped and squeezed from both sides to inflict damage.
Vine Whip Grass Physical 35 100 12 The target is struck with slender, whiplike vines to inflict damage.
Vital Throw Fighting Physical 70 7 The user attacks last. In return, this throw move is guaranteed not to miss.
Void Blast Void Special 130 100 0 The user accumulates excessive amounts of energy. Releases energy on the second turn.
Void Boom Void Special 75 80 0 The user gernerates large bursts of energy.
Void Boom Void Special 95 100 0 The user uses energy to disrupt the localized area.
Void Detonate Void Physical 200 100 5 The user explodes to inflict damage on those around it. The user faints upon using this move.
Void Hold Void Status 100 0 The opponent Pokémon cannot escape.
Void Inferno Void Special 45 80 0 The user launches a fire attack gerenated from void energy. It may burn.
Void Mist Void Status 100 0 The user releases a mist like substance to reduce the target's evasiveness.
Void Radiation Void Status 100 0 The radiation from the user cuts every Pokémon's health in half.
Void Shed Void Status 100 0 A shadowy aura eliminates Reflect and similar moves.
Void Strike Void Physical 35 100 0 The user put energy behind the punch and harshly lowers the targets Defense stat.
Void Venom Void Physical 45 80 0 The target's venomous bite is contaminated with Void energy. May badly poison.
Volt Switch Electric Special 70 100 12 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Volt Tackle Electric Physical 120 100 12 The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well.
Wake-Up Slap Fighting Physical 60 100 7 This attack inflicts big damage on a sleeping target. It also wakes the target up, however.
Water Gun Water Special 40 100 12 The target is blasted with a forceful shot of water.
Water Pledge Water Special 50 100 7 A column of water strikes the target. When combined with its fire equivalent, it makes a rainbow.
Water Pulse Water Special 60 100 12 The user attacks the target with a pulsing blast of water. It may also confuse the target.
Water Shuriken Water Physical 15 100 12 The user hits the target with throwing stars two to five times in a row. This move always goes first.
Water Sport Water Status 12 The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
Water Spout Water Special 150 100 5 The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes.
Waterfall Water Physical 80 100 12 The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
Wave Burst Void Special 55 100 0 The user unleases overwhelming energy that may paralyze the target.
Weather Ball Normal Special 50 100 7 An attack move that varies in power and type depending on the weather.
Whirlpool Water Special 35 85 12 Traps foes in a violent swirling whirlpool for four to five turns.
Whirlwind Normal Status 100 12 The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Wide Guard Rock Status 7 The user and its allies are protected from wide-ranging attacks for a turn. May fail if used in succession.
Wild Charge Electric Physical 90 100 12 The user shrouds itself in electricity and smashes into its foe. It also damages the user a little.
Will-O-Wisp Fire Status 75 12 The user shoots a sinister, bluish-white flame at the target to inflict a burn.
Wing Attack Flying Physical 60 100 12 The target is struck with large, imposing wings spread wide to inflict damage.
Wish Normal Status 7 One turn after this move is used, the target's HP is restored by half the user's maximum HP.
Withdraw Water Status 12 The user withdraws its body into its hard shell, raising its Defense stat.
Wonder Room Psychic Status 7 The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for 5 turns.
Wood Hammer Grass Physical 120 100 12 The user slams its rugged body into the target to attack. The user also sustains serious damage.
Work Up Normal Status 12 The user is roused, and its Attack and Sp. Atk stats increase.
Worry Seed Grass Status 100 7 A seed that causes worry is planted on the foe. It prevents sleep by making its Ability Insomnia.
Wrap Normal Physical 15 90 12 A long body or vines are used to wrap and squeeze the target for four to five turns.
Wring Out Normal Special 1 100 5 The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power.
X-Scissor Bug Physical 80 100 12 The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
Yawn Normal Status 7 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Zap Cannon Electric Special 120 50 5 The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Zen Headbutt Psychic Physical 80 90 12 The user focuses its willpower to its head and attacks the foe. It may also make the target flinch.